As you may have seen this weekend, Kratos and Atreus made a special – and unexpected — guest appearance in Oakland, CA.
The immersive illusion employed cutting-edge technology called “projection mapping” to bring Kratos, Atreus, and the Norse world of God of War to life in front of thousands of fans. You can check out a recording of the performance below.
This projection-mapping magic uses ultra-bright video projectors together with powerful media server engines to paint vivid imagery complete with sense of motion and depth directly onto large surfaces. It could be a building, a wall around Asgard, a World Serpent…or in this case, the basketball court during half time. Because when you think of Norse myth, you think — basketball. Of course!
The immersive illusion employed cutting-edge technology called projection mapping to bring Kratos, Atreus, and the Norse world of God of War to life in front of thousands of fans”
We drove the creative process over several months in collaboration with a fantastic company called Platige Image to ensure it aligned with our studio’s vision for the game. After storyboarding the epic action sequence, we mo-capped the official in-game stunt performers for both Kratos and Atreus to ensure both characters moved and behaved in an authentic fashion.
This action vignette shows Kratos and Atreus facing off against Draugr, Helwalkers and one particularly unhappy Ogre. While this sequence does not appear in the game, its inspiration comes directly from Kratos and Atreus’ adventure.
This is just one more step closer to God of War’s April 20th release date, so stay tuned for more exciting info and content in the weeks leading up to the launch.
A big thank you to everyone who collaborated to bring this vision to life.
Your Greatest Challenge
Valhalla! What comes to mind when you think of this word? Most people will think of the grand hall in Norse mythology, where great warriors gather after their death. A few of you, however, will have flashbacks of being heel-stomped to death by a masked angel with metallic wings. This article is dedicated to you!
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A Prequel Story
When I was first approached about working on a new God of War comic, a prequel to the forthcoming PS4 game, I was both intrigued and intimidated.
What happens in Midgard, stays in Midgard. Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult.