With the global release of God of War, it has been great to watch and hear from our players. We wanted to take a moment to highlight things we’re planning to address in upcoming patches.
We will be debuting Photo Mode and introducing a global increase to text size in all menus and subtitles. We’re also planning an additional controller option to remap Rage Mode.
We are continuing to investigate an issue where selecting the “New Game” option from the main menu without closing down the application first may result in missing dialogue and possible progression blockers. To avoid this in the meantime, please close down the application before starting a new playthrough.
Lastly, we are working to include fixes for some infrequent crashes and bugs to continue to stabilize the experience.
Thank you for your feedback and for playing!
A Prequel Story
When I was first approached about working on a new God of War comic, a prequel to the forthcoming PS4 game, I was both intrigued and intimidated.
What happens in Midgard, stays in Midgard. Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult.
The Art of the Scene
Our Director of Photography, Dori Arazi, breaks down three pivotal scenes that shaped our game's masterful cinematic style.
Sound of God of War
After adding all man-hours for music, dialog and sound effects, the number we came up to was 48,920 man-hours, which is 23.3 work years! Now hear this from Senior Sound Designer Daniel Birczynski about creating the sounds of God of War.