Whether you’ve defeated all the Valkyries, conquered the daunting combat trials of Niflheim and Muspelheim, or simply accomplished your journey with Kratos and Atreus, here is one very strong reason to stay in the realm of God of War – New Game+.
Since the launch of the game, from every social media and forum corner in this realm, the single most requested enhancement has been to add New Game+. It’s with our greatest pleasure to create this in honor of you – our fans.
Have you ever imagined that first test of strength defying battle with Baldur while adorning the Valkyrie Armor on Kratos? You can with New Game+. How about a fully upgraded Leviathan Axe at the start of the game? That will also be possible, and quite frankly, you may need it, New Game+ won’t just be a sunny stroll through Midgard.
In New Game+, you’ll start a new game with many upgrades you had from the completion of your last main quest, such as armors, pommels, talismans, and more…except your strength to open or kick down doors remains the same.
And yes, when I mentioned it won’t be just a sunny stroll pulverizing Draugrs and Nightmares like your weapons are on auto-pilot, the difficulty will be harder.
We are currently developing New Game+ and will be making it available via a patch at a later date, not to mention plenty of more information about it. We know you probably have tons of questions, and we’ve got some for you as well. Connect with us on Twitter @sonysantamonica.
Thank you again for the incredible support and passion for God of War.
Your Greatest Challenge
Valhalla! What comes to mind when you think of this word? Most people will think of the grand hall in Norse mythology, where great warriors gather after their death. A few of you, however, will have flashbacks of being heel-stomped to death by a masked angel with metallic wings. This article is dedicated to you!
How the Music Brought Faye to Life
The spirit of Atreus' mother is woven into the game through the enchanting vocals of Faroese singer, Eivør Pálsdóttiron.
A Prequel Story
When I was first approached about working on a new God of War comic, a prequel to the forthcoming PS4 game, I was both intrigued and intimidated.
What happens in Midgard, stays in Midgard. Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult.