We are excited to announce that a Limited Edition God of War PlayStation 4 Pro bundle will launch alongside the game on April 20, 2018. This special bundle features a fully customized PS4 Pro console inspired by Kratos’ Axe, a Leviathan Gray DualShock 4 wireless controller with insignia, a physical copy of God of War and digital content. This limited edition bundle will be available across the U.S. and Canada for $399.99 USD (MSRP) / $499.99 CAD (MSRP). Pre-orders start today.
When we designed Kratos’ new Leviathan Axe, we knew it would have far more meaning not only to the game, but to our fans. Santa Monica Studio was extremely proud to adorn the custom PS4 Pro with the Leviathan Axe in such detailed fashion. We spent a painstaking amount of time to ensure this PS4 Pro was special, for the special fans who will cherish it.
The top surface is the Axe skill tree you’ll use in-game to upgrade your axe, along with the runic gem slots on the handle that enable unique special attacks. The side panels are trimmed with a beautiful Norse design, and the runes each represent a realm in the game. The Leviathan Gray DualShock 4 wireless controller has the Huldra Brothers brand on it (just like the Axe), and a very subtle God of War logo on the touchpad.
I enjoyed every bit of the design process with Cory and the team, because we were united in our vision of what we wanted the custom PS4 Pro to embody. The game looks absolutely stunning on PS4 Pro and we can’t wait to share a new beginning for God of War when it launches on April 20.
We spent a painstaking amount of time to ensure this PS4 Pro was special, for the special fans who will cherish it.”
When played on PS4 Pro with a 4K TV, God of War outputs in a dynamic 4K resolution achieved through a 2160p checkerboard. Players with 1080p HDTVs will also benefit from increased image clarity via supersampling of a higher resolution onto their display, thanks to the game’s built-in supersampling technique. Across all PS4s, God of War also features HDR lighting and a wide color gamut for those with TVs that support HDR.
A Prequel Story
When I was first approached about working on a new God of War comic, a prequel to the forthcoming PS4 game, I was both intrigued and intimidated.
What happens in Midgard, stays in Midgard. Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult.
The Art of the Scene
Our Director of Photography, Dori Arazi, breaks down three pivotal scenes that shaped our game's masterful cinematic style.
Sound of God of War
After adding all man-hours for music, dialog and sound effects, the number we came up to was 48,920 man-hours, which is 23.3 work years! Now hear this from Senior Sound Designer Daniel Birczynski about creating the sounds of God of War.