It’s getting closer and closer.
As the launch of God of War approaches on April 20th, we’re excited to share some of the options we’ll be able to offer you, to customize your experience.
First off, as you may have read in the recent preview coverage, we offer four difficulty options when you start a new game, in order of easiest to the most challenging:
Give Me A Story: lets you experience the story without too much of a difficult gameplay challenge. You won’t be taking a gondola to the top of the highest peaks in all the Norse Realms, but you will have a far greater margin for error in enemy encounters.
Give Me A Balanced Experience: is the mode we’d recommend most players start with. The name says it all. We’ve tuned it to deliver a balanced, challenging playthrough.
Give Me A Challenge: is harder and less forgiving. It is recommended for players who find action games extremely intuitive, and for confident long-time God of War series veterans who’ve beat past games on harder difficulties.
Give Me God of War: is the sort of thing reserved for people who wrestle polar bears in their undies. Maybe not quite that, but it’s the most difficult mode in the game. We haven’t just made you weaker or enemies stronger; we’ve looked at enemy behaviors and placements in encounters as well, tweaking everything to make it as threatening as possible. Best of all, you cannot change difficulties once you start a game on this mode, so if you suddenly realize you’re in way over your head, you’ll have to start a new game. Don’t be sorry, be better?
The community reaction to the new gameplay footage released last month was hugely rewarding to our team (it’s been a long road!), but we couldn’t help but notice inquiries into whether the UI can be scaled back or turned off.
Immersion Mode – Just The Necessary HUD elements
As Cory mentioned in interviews, we’ve included what we’re calling Immersion Mode. This will cut things down to just the minimal absolute necessary HUD elements. There’s no right or wrong way to play; you’ll certainly have a lot of helpful info close at hand if you’re playing with the HUD fully enabled. But for those fans who are sensitive to the HUD, or perhaps for folks who want to stream or capture and would prefer as little UI as possible, there you go. To enable Immersive UI, it’s as easy as going to the Settings menu, clicking HUD and switching HUD Mode to Immersive. Yes, that means you can toggle it on and off while you play!
As the launch of God of War approaches on April 20th, we’re excited to share some of the options we’ll be able to offer you, to customize your experience.”
In addition to this, we’ve added an extra mode that allows
you to customize which of these HUD elements you want ON, OFF or enabled via
the touch pad which brings up that element for a short duration. This will
enable players to truly customize their experience by adjusting visibility to
HUD elements like enemy health bars, compass and enemy off screen indicators.
Whether you’re on PS4 Pro or PS4, we’re confident you will have an amazing experience. It’s been a long road to get here, but we’re just days away now. On behalf of the entire team here, thank you for all your support leading up to this. We can’t wait until the game is in your hands!
Watch Raising Kratos
Raising Kratos is more than just a “making of,” this cinematic journey of second chances rooted in family, sacrifice, struggle and doubt follows game director Cory Barlog and those who chase perfection in art and storytelling. Witness the incredible defeats, the unpredictable outcomes and the down-to-the-wire tension on full display in this true-life redemption story.
Announcing Raising Kratos
On the one year anniversary of its release, we’re excited to share this peek behind the curtain of God of War’s very own Santa Monica Studio with a trailer for our upcoming film, Raising Kratos. This full-length feature documentary, coming very soon to PlayStation YouTube, is an exploration into the massive undertaking it took to change the course of the God of War Franchise.
"If you make something with passion, that passion is contagious." We partnered with Guinness World Records to surprise one of our greatest fans - Emmanuel Mojica Rosas. He is a fan for the ages, and this is a story we think you will never forget. Not to mention, we also reveal some incredible new merchandise from our dear friends at Mondo.
Together we all dream big dreams. Dreaming big has led to an amazing sense of accomplishment for all of us here at Santa Monica Studio and it’s the belief in that dream that kept us going, from the very moment we set out to create a new beginning for God of War.