From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest.
A Second Chance — Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
Vicious, Physical Combat — With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.
A Darker, More Elemental World — From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods. With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War’s breathtakingly threatening landscape—by far the largest in the franchise.
While real Norse lore and mythology was extensively researched by our team and is often heavily drawn from, this is our unique twist on the Pre-Viking, Pre-Migration Era of Norse Mythology. God of War takes place at the time when powerful Gods and incredible Monsters walked the Earth. Our Norse universe is steeped within a darker and more elemental world.
"On our journey we will be attacked by all manner of creature. To be effective in combat, a warrior must not feel for his enemy. Close your heart to the desperation, close your heart to their suffering. The road ahead is long and unforgiving, no place for a boy, you must be a warrior". - Kratos
Composer Bear McCreary is best known for his incredible work on Battlestar Galatica and The Walking Dead. In his own words, this is what composing the score of God of War means to him: "My work on God of War began nearly two years ago. One rainy November afternoon, I was called into Santa Monica Studio to meet with acclaimed music producers Pete Scaturro and Keith Leary (with whom I had collaborated closely on Sony’s SOCOM 4: US Navy Seals), to discuss a secret project. Our conversation revolved around folk music, mythology, Nordic ethnic instruments, vocal writing, and classical thematic development. "Wait a minute." I asked. "Is this... a new God of War?!" Their facial expressions told me everything I needed to know. And with that, I realized I was tumbling headfirst into a daunting and challenging dream project."
Bold New Beginning — His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive...And teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat; breathtaking scale; and a powerful narrative—and fuses them anew.