Playing through the God of War series was pure fantasy fulfillment for me— every time I would sit down to play I was totally taken over. For one, Kratos was this great escape—not only in the form of an overwhelmingly powerful figure who would just unleash endless amounts of chaos on to whatever was in front of him, but also in how tragic his story was. So much of his struggle and strife was wrought by his own doing, and in some cases literally by his own hands. It made following him down this path of vengeance and retribution have a real sense of gravity.
TO CELEBRATE 10 YEARS OF GOD OF WAR, WE PARTNERED WITH IAM8BIT AND WORLD RENOWNED ARTISTS JIM RUGG, DOALY, AND NIMIT MALAVIA TO CREATE GOD OF WAR INSPIRED MASSIVE 24″ X 36″ MOVIE POSTERSCOLLECT “THE FALL”
After seeing the gods and enemies he faced off against, with all their own flaws and machinations, his brutality and ruthlessness felt reasoned (almost), and you were excited to push on. I feel so much of what draws people to these stories is the elevated sense of drama that just doesn’t exist in our day to day, and so we seek out these kinds of contemporary fables to fulfill that.
When it came to working up the print for God of War 3, I really wanted to find a way to elicit that sense of drama. I initially wanted to find a way to work in the Nemean cestus and Hercules into the piece—the lion iconography and the design of the gauntlets were amazing. But after working through some designs and play through I had to come back to the blades of exile—they were such an essential part of Kratos’ gameplay.
And for me the most memorable part of the game had to be the first battle with Poseidon. Fighting off Poseidon’s minions and sea horses as your ride Gaia on her climb up to Mount Olympus…it really set the tone for the rest of the game, and had so much imagery to play with.